![3ds max studio ligjhting 3ds max studio ligjhting](http://www.aversis.be/tutorials/vray/images/vray-20-product-studio-lighting/vray-product-studio-lighting-tutorial-main.jpg)
When multiple lights are turned on it's not always easy to figure out how individual lights affect the illumination. It's often a good idea to test lights one at a time. You can try that by turning off the key light. Picture 6 shows the face rendered with fill light only. It's often a good idea to turn Specular off in fill light so that it affects the diffuse characteristic of the surface only.) (The intensity of fill light is always much less than the intensity of key light. The picture above is rendered with fill light only.Ĭreate an Omni light according to picture 5 and give the following parameters to it: Let's illuminate the face with three-point lighting setup in 3DS MAX. And secondly, as you can see the left side of the face is left in darkness and merges with the background. There are at least two apparent problems in picture 2.
![3ds max studio ligjhting 3ds max studio ligjhting](https://archvizchamp.com/wp-content/uploads/2014/10/studio_light_setup_vray_3dsmax01.jpg)
The default lighting of 3DS MAX works well while modelling the subject but is not a good solution in the rendering of the final image. In other words, it has been rendered before any light has been created. Picture 2 is rendered with 3D Studio MAX's default lighting. In this tutorial I discuss the three-point lighting setup in 3D Studio MAX. The idea of three-point lighting works also in 3D graphics but the practice has some differences compared to real cinematography. Back light is also known as rim light because it gives the subject a rim of light. Even if it's bright is doesn't compete with key light because it highlights only the edges of the subject. Fill light is also used to soften the shadows of key light and to decrease the contrast of the subject's surface.īack light is used to illuminate the edge of the subject from behind in order to separate the subject from its background. Key light casts the strongest shadows to the subject.įill light is less bright than key light and is used to illuminate the parts of the subject that cannot be reached by key light. Key light is the main light source, it illuminates the subject the most and it defines the overall lighting design of the scene. Three-point lighting consists of three separate lights which can be used to control the lighting, shading and shadows of the subject: Three-point lighting is a very flexible technique and it can be used to illuminate the subject in an attractive way. Three-point lighting is a very common lighting technique used in cinematography and photography. Using the default lighting (as in the picture above) in 3DS MAX is not the best option.